Path of Exile 2 offers an expansive skill tree that currently features six classes in its early access phase, with plans to introduce a total of twelve classes upon full release. This design philosophy emphasizes player freedom, allowing individuals to craft their characters according to their unique preferences and playstyles. The game thrives on the concept of buildcrafting, where players can explore a myriad of interactions between various items, passive skills, and Skill Gems. This intricate web of customization options elevates Path of Exile 2 beyond its predecessor, providing a richer experience for those who enjoy tailoring their gameplay.
There are numerous ways to categorize builds in Path of Exile 2, with the simplest distinction being between melee and ranged options, or perhaps whether they rely on weapons or spells. However, the game’s intricacies extend far beyond these basic classifications. With five distinct damage types and a plethora of other statistics that can affect a build’s performance, players have a rich tapestry of choices to explore and experiment with.
How Path of Exile 2’s Poison Builds Can Improve In The Future
In Path of Exile 2, Poison builds focus on dealing Chaos damage, allowing players to gradually wear down their foes through damage over time. This method can become quite potent, especially when enhanced by various modifiers and Support Gems. For instance, the Comobordity gem can significantly increase the number of Poison stacks, while the Stacking Toxins passive skill from the skill tree further amplifies the build’s effectiveness. However, despite the presence of numerous Poison-related nodes and supportive abilities, many players feel that this build type lacks completeness.
- Daggers
- Spear
- Primal (which is likely to be Path of Exile 1’s Claws)
Path of Exile 2’s Daggers and Shadow Class Could Be Game-Changers for Poison
Daggers are strongly associated with Poison damage, a connection that was established in the original game. It stands to reason that this relationship would continue into the sequel, enhancing the gameplay experience. In Path of Exile 2, the skill tree has been designed with several Poison nodes located close to the starting area for the Monk class, which shares similarities with the Shadow class. This design choice suggests that Daggers will be integral to builds that focus on Poison damage.
Currently, the most effective Poison builds in the game are centered around the Acolyte of Chayula and Pathfinder Ascendancies in Path of Exile 2, both of which are particularly well-suited for harnessing Chaos damage. These Ascendancies provide unique advantages that enhance the potency of Poison skills, making them the go-to choices for players looking to maximize their damage output. However, as the game evolves and the Shadow class along with Daggers become accessible, we can anticipate a broader range of build options for Poison damage, potentially introducing new Ascendancies tailored specifically for this playstyle.
The exact weapon type for the Druid remains uncertain, but if it ultimately turns out to be Claws, there is a possibility that it could incorporate elements of Poison. This idea aligns well with the Druid’s traditional role as a guardian of nature and the environment. However, there could also be an Ascendancy class in Path of Exile 2 that takes a more unconventional approach, transforming the Druid into a character that focuses on corrupting the land or inflicting poison on foes. This twist could add an intriguing layer to the Druid’s identity, contrasting with the usual themes of protection and harmony.